Wednesday, January 5, 2011

DE 2k after the Orks...

2000pts

-Haemonculus w/Webway Portal.
-Haemonculus w/Webway Portal.

-Trueborn (x3) w/Blaster x3
Venom w/xtra Splinter Cannon
-Trueborn (x3) w/Blaster x3
Venom w/xtra Splinter Cannon

-Warriors (x6)
Raider w/Dark Lance; Shock Prow
-Warriors (x5)
Raider w/Dark Lance; Shock Prow
-Warriors (x5)
Raider w/Dark Lance
-Warriors (x5)
Raider w/Dark Lance
-Wyches (x10) w/Hekatrix(agonizer);S-net&Impaler; Hydra G
-Wyches (x10) w/Hekatrix(agonizer);S-net&Impaler; Hydra G

-Beastmasters w/5x BM; 6x Khymera; 6x Razorwing
-Beastmasters w/5x BM; 6x Khymera; 6x Razorwing

-Ravager w/3x Dark Lance; Flickerfield
-Ravager w/3x Dark Lance; Flickerfield
-Ravager w/3x Dark Lance; Flickerfield

Addresses some issues AND ups the anti-troop a bit.
has the added advantage of being precisely 2k, so no wasted points (so to speak).

Beginning to toy with the idea of re-incorporating Reavers.

3 comments:

  1. I've actually increased my reaver unit from 6 to 9. Still favoring the blaster thou.

    ReplyDelete
  2. Playing with scourge conversions as well, implementing those will probably bump my Reavers, and possibly shift them to Blasters.

    Need to finish my Beastmaster play tweaking before I follow that path.

    Lemme know how it goes.

    ReplyDelete
  3. I agree on the Scourges, I would use one or the other but not both at the same time.

    I've actually started using Heat Lances with my Reavers. My intial games were with static Imperial Fists and big bugs. The blaster was more useful especially against MC's. But in facing more Mech lists the AP1 really makes a difference if I can get them in a good postion and I have plenty of Lances and Blasters so the inclusion of some AP1 weapons seems benefical. I'll see how it goes I'm kind of torn between the two right now.

    ReplyDelete