Thursday, June 9, 2011

Product Review Forgeworld Preheresy Assault Marines

Greetings all. I don't know about you, but my resin addiction is climbing to whole new levels with the preheresy kits Forgeworld's been churning out lately. So, naturally when they sent out the newsletter with the assault marines, I nearly warped time in my haste to hit the "buy now" button.

Monday, last week, the first set showed up, and yesterday I finally had time to take them out and look at what I'd spent my hard earned wages upon. Pictures below, but first, commentary.

Overall quality is about what I'd expect from Forgeworld at this point, the casts, with one notable exception, are clear, crisp, and have lovely amounts of detail to lengthen the prepping and painting process. This batch lacks the mold residue that's been common lately. They weren't in the least bit shiny, or slick to the touch. The photos will reflect this, as they were take directly out of the packaging, no washing or assembly has taken place so far.

Overall, I'm incredibly pleased with the figs.

Down checks are the normal amount of mold flash, and the hands, arms, and weapons for the figs. I appreciate the versatility provided by the hands being separate from the arms. It's going to allow for a great deal of customization. The potential for dynamic poses is great. I am, however, not enamored of the pinning process that may be necessary. Glue, and cheaters pins might be sufficient though.

For reference what I mean by, "cheaters pins, " is drilling a small hole in either side of a join, just like you normally would for pinning, but then, instead of placing a pin, just use a bit more glue than normal to fill the holes. It's really just a way of giving the glue a bit more surface area to bond with. With parts this small, a couple of indentations is probably good enough.

The only serious complaint I have is one of the MkII Jump packs has a huge amount of mold flash. Definitely a leaky mold there. The picture below really doesn't do the thing justice. Thankfully, I only need 16 of the 20 marines for their intended project. The remaining four are going to be configured as lords or champions, eventually. I've got plenty of time to see if it's at all salvageable. You'll get a look at that project in some of my upcoming posts.

Only other comment worth making is that the MkV molds seem to be a little tighter than those they use for the MkII's. Less mold flash over all, and certainly nothing as egregious as the one jump pack.

On to the pics;

MKII Jump Packs


MKII Torsos

MKII Heads


MKII Arms (Note hands and weapons are each separate pieces)

MKII Weapons and Hands

MKV Legs

MKV Jump Packs

MKII Jump Pack Flash

More pics at;

1 comment:

  1. Glad to finally hear from someone, firsthand, that they are genuinely good.
    Will make my commitment to them all the more easy.
    I need some for my Istvaan III loyalists! :)