Saturday, May 15, 2010

Ard Boyz Prelims Results/Report

Ard Boyz 2010 Prelims

As I said previously, I decided to participate in the YTTH challenge for Ard Boyz when he posted a 'Nid list very similar to the one I had been considering for myself.
With a few tweaks to make it fit his challenge list (replacing a tyrant with another Tervigon, and using a 3rd unit of Hive Guard vs Deathleaper, I had this)

The list I took;
2x Tervigons (HQ)
3x3 Hive Guard
3x Tervigons (troop)
3x10 Termagants
3xScreamer Killer Carnifexes
2xTyrannofexes
(all with the option had Cluster Spines)




Scenarios on the GW site, so I’m not going over that dreck in excessive detail, just a quick rundown.
Scen 1 diagonal deployment; 5 objectives
Scen 2 Sprearhead; Victory Points
Scen 3 Pitched Battle; Kill Points (modified. 3KPs for any unit that can move more than 6” in a single phase. Broken scenario)

Opponent 1; Brian/Orks
Warboss Mega Armour
9 Mega-Nobz (battlewagon/deffrolla)
Warboss
11 slugga boyz(battlewagon/deffrolla)
12 slugga boyz(truk)
12 slugga boyz(truk)
11 slugga boyz(truk)
10 Burna Boyz(looted wagon/skorcha)
5 Rokkit Deffkoptas
20(ish) stormboyz
Objectives pretty much an X through the table.
He went first, little effective shooting.
I spawned (up to 108 gaunts in turn 1) and began to pile on objectives. Shooting from Hive Guard and T-Fexes chewed up 2 truks.
It pretty much repeats for two turns, massive spawning…little shooting (though most of his transports are dead by scrum time). Turn 3 we piled on the central objectives and consolidated on our own. Game ended due to time. We each made early game errors that were reparable, and proceeded to munch a lot of the enemy. I won, barely (minor victory). Brian is always fun, too bad he's in Cincinnati.

Opponent 2; Ian Necrons
2x Orb Lords
3x 15(ish) man warrior squads
10 man Immortal Squad
6(ish) base scarab swarms
2x 5 destroyers
2x Monoliths
I won the roll for first, he seized the initiative.
He shoots, I shoot. We danced like this for about 3 turns with few actual casualties. He got just a bit too close turn 3(ish) and I was able to assault. With some good rolling on my part, and some bad on his, the game ended with a Necron phase-out. It was just a SLIGHT mis-judgement on distance from his side that let me get an early assault, or it would have been a much closer game. My saves and toughness, plus a lack of easy target priority, made it hard for him. Not having an opportunity to teleport out of important combats (the units died before he could pull out) hurt his core tactic. I also did not allow myself to get sucked into trying to kill the ‘liths (except when there were no other viable targets for the Tyrannofexes).

Opponent; 3 Brice IG
Company Command Squad; melta/flamer/Hvy Flm (chimera)
Inq Lord; Mystics/P-Hood
6(?) vet squads; tri melta(2ish w/flamers) (chimera)
2 PBS squads; (chimera)
3x Vendettas; hvy bolters/lascannon
2x Colossi (battery)
2x Medusa (battery)
2x Hydras (battery)

(note: I did not reserve vs IG for a reason, not noob-itude. I was counting on so many similar threatening targets preventing me from losing any single key element)
He went first. Fire put a wound on a t-fex, killed a hive guard and some gaunts. I ran forward, shot down a Vendi and killed a chimera. He returned fire, nearly killed a t-fex and got another hive guard. I spawned some gaunts for padding, and killed another vendetta, a chimera and both medusa. Turn three, he killed a t-fex, put some wounds on a few Tervigons and killed off a squad of Hive guard. He got just a BIT too close in the center, and the Carnifexes got off the charge. We traded vehicles and beasts for two more turns, and nearly everything I had was then in his lines. CC and close shooting ensued for turn 5 and 6, but then ended. I finish with 4 Tervigons left, 1 Tyrannofex left and most of my gaunts left. He lost all his artillery batteries, half his chimeras and 2 of his vendettas (and 4 or 5 attendant IG squads). Massacre in my favor.
Afterward, I figured out the unmoded scoring. If it had been standard KPs I would have won by 2 or 3, but with the modified rules in the final scenario I beat him with 28(ish) kill-points to 12.

All my opponents were great fun, generous and pleasant. I was finally able to play Brice and Ian (hadn’t managed to arrange that yet) though poor Brian gets stuck with me EVERY tourney we play in together in the first round!
I can thank a whole lotta luck, gracious opponents, and a strongly favorable final scenario, for this win.

2 comments:

  1. Won overall. So yes, I'm going on to the 2nd round! :)

    Did you get to play, and if so...how'd ya do?

    ReplyDelete